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Tue, 15 Nov 2005

Feeding the Dragon

One of the questions players of White Dragon must answer when creating characters is Who is responsible for the death of your father? The answer must be a living relative of another player's character, who (possibly inadvertently) betrayed your father to the Party, resulting in a one-way trip to the Gulag. A second question occurred to me on the Subway this morning: Who will you sacrifice to Belosnezhnyi? The answer must be a member of your immediate family - and a rationalisation. When the time comes, if you 'lose', you would then get to have a scene with the family member you will feed to the dragon. Fun!

[/games/whitedragon] # (posted at 08:41)

Sun, 13 Nov 2005

White Dragon

Yesterday, I took part in the November '05 Ronnies Competition at the Forge. The goal was to create a role-playing game in twenty-four ours, focussing on two of four pre-defined terms. For the November competition, those words were

dragon, mud, gun, Soviet

I chose 'dragon' and 'Soviet', and wrote my first attempt at a 24-hour RPG, White Dragon. It's about peasant and villager in a collective, desperately trying to avoid getting eaten by the White Dragon that blesses their village (and grants them magical abilities), while avoiding a trip to the Gulag, courtesy of the NKVD.

I think it's got the kernel of a playable game in there, but it still needs a hell of a lot of work. I like the logo / frontispiece I drew, though. I used chunks of time to create that in Illustrator, when I got stuck with devising something about the mechanics of the game. It came out rather well.

[/games/whitedragon] # (posted at 19:10)

Wed, 17 Aug 2005

GenCon fun

I'm off to GenCon tomorrow morning for "the best four days of gaming". I'm playing in six different games, all in different systems, none of which is Call of Cthulhu, but that didn't stop me having a ta moko-style Yellow Sign I designed hennaed to the back of my head. Ia! Ia!

Picture of the back of my head, costing 0/1d6 San

[/games] # (posted at 22:27)

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