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One of the questions players of White Dragon must answer when creating characters is Who is responsible for the death of your father? The answer must be a living relative of another player's character, who (possibly inadvertently) betrayed your father to the Party, resulting in a one-way trip to the Gulag. A second question occurred to me on the Subway this morning: Who will you sacrifice to Belosnezhnyi? The answer must be a member of your immediate family - and a rationalisation. When the time comes, if you 'lose', you would then get to have a scene with the family member you will feed to the dragon. Fun!
[/games/whitedragon] # (posted at 08:41)
Yesterday, I took part in the November '05 Ronnies Competition at the Forge. The goal was to create a role-playing game in twenty-four ours, focussing on two of four pre-defined terms. For the November competition, those words were
dragon, mud, gun, Soviet
I chose 'dragon' and 'Soviet', and wrote my first attempt at a 24-hour RPG, White Dragon. It's about peasant and villager in a collective, desperately trying to avoid getting eaten by the White Dragon that blesses their village (and grants them magical abilities), while avoiding a trip to the Gulag, courtesy of the NKVD.
I think it's got the kernel of a playable game in there, but it still needs a hell of a lot of work. I like the logo / frontispiece I drew, though. I used chunks of time to create that in Illustrator, when I got stuck with devising something about the mechanics of the game. It came out rather well.

[/games/whitedragon] # (posted at 19:10)